Computing at Bruce Grove Primary
Rationale
Computing at Bruce Grove prepares pupils so they are ready to participate in a world increasingly influenced by technology. Our broad and balanced curriculum is exciting and engaging, with a spiral structure, where learning builds upon the previous year’s knowledge, giving children the opportunity to revisit and extend their knowledge simultaneously. The NCCE Teach Computing scheme uses an unplugged approach, which allows children to access computing concepts without the use of a computer, allowing children to access computing concepts without the use of a computer making lessons both engaging and accessible to a variety of learners, resulting in children being more confident with computational thinking before applying it in a computer based setting.
Computing Curriculum Overview
| Autumn | Spring | Summer | |||
1 | 2 | 1 | 2 | 1 | 2 | |
Y1 | Technology around us | Digital painting | Moving robots | Grouping Data | Digital Writing | Programming animation
|
Y2 | Information technology around us
| Digital Photography | Robot algorithms | Pictograms | Making music | Programming quizzes |
Y3 | Connecting Computers | Stop-Frame Animation | Sequence Sounds | Branching Database | Desktop Publishing | Events and Actions in programs
|
Y4 | The Internet | Audio Editing | Repetition in shapes | Data Logging | Photo Editing | Repetition in games |
Y5 | Sharing information | Video Editing | Lego We Do – physical computing
| Flat-file database | Vector Drawing | Sequences in quizzes |
Y6 | Internet connection | Webpage creation | Variables in games | Introduction to spreadsheets | 3D modelling - Tinkercad | Lego We Do |